Crimson skies high road to revenge
High Road to Revenge is a flight-based combat game: during most of the game, the player controls an aircraft from a third-person perspective. It is an arcade flight game as opposed to a flight simulator ; physics are relaxed, controls are simplified, and takeoffs and landings are completely automated. Project lead Jim Deal explained that Crimson Skies was built around an arcade design to make the game easy to learn, and to place its focus on action instead of the physics of flight.
High Road to Revenge is an aerial combat game: for most of the game, the player controls an aircraft from a third-person perspective. It's an arcade-style flight game , unlike a flight simulator ; the physics are relaxed, the controls simplified, and takeoffs and landings are fully automated. Project lead Jim Deal explained that Crimson Skies was designed around an arcade aesthetic to make it easy to pick up and play, and to emphasize action rather than flight physics.
This is a used game, meaning it may show some minor signs of wear. The photo is for illustrative purposes only. Tested , such as l .