Project Overkill
The gameplay takes on a 3D-esque isometric view, in which the player chooses one of four mercenaries to lead through the levels. The characters act as lives, and if one were killed, the player still has the choice among the remaining mercenaries (rather than having multiple lives for one character). [ 1 ] In the levels, the player must find key-cards, destroy guards, aliens, and robots, activate laser bridges, to complete an objective. Objectives include finding the exit to the level, assassination of an officer, escorting a defect or other important official, retrieving an item (usually a memory chip or the like), or obtaining a certain percentage of kills in the area.
The gameplay adopts a 3D isometric view, in which the player chooses one of four mercenaries to lead through the levels. The characters act as lives, and if one is killed, the player still has a choice among the remaining mercenaries (instead of having multiple lives for a single character). [ 1 ] Within the levels, the player must find magnetic cards, destroy guards, aliens, and robots, and activate laser bridges to achieve an objective. Objectives include finding the level exit, assassinating an officer, escorting a defector or other important official, retrieving an item (usually a memory chip or similar), or achieving a certain percentage of kills in the area.
Used game, meaning it may show some minor signs of wear. The photo is for illustrative purposes only. Tested , as is .